WMDEVICEMACRSPRWorld  ?BMACIDefaultjHfCSPRKRotation In??PARMMACODefaultjHfCSPRK\Rotation Out??PARMMACPSPRKRotation Paramsy and ve??PARMMACHRhalphSimply choose weither you want to rotate 90 left or 90 right. Note : To rotate 180, use a Flipper (Heightmap Operators > Utilities) and flip both horizontally and vertically. http://terrafgen.free.frSPRKRotation Help??PARMWARPSPRK??PARMP1hDirection1The angle to displace the terrain at. 0 is NorthP1??StrengthThe amount of distortionP1CenteredKCentering makes all displacements occur from the middle of the heightfieldP1Edge HandlingLFor unknown pixels on the edge, we can synthesize them from one of two waysRepeat edge valuesMirror interior valuesWARPSPRK6??PARMP1hDirection1The angle to displace the terrain at. 0 is NorthP1??StrengthThe amount of distortionP1CenteredKCentering makes all displacements occur from the middle of the heightfieldP1Edge HandlingLFor unknown pixels on the edge, we can synthesize them from one of two waysRepeat edge valuesMirror interior valuesGRADSPRKj??PARMP1ZhDirection&The angle of the gradient. 0 is NorthP1?BWidththThe width of the gradient areaSPLTSPRK??PARMP1OutputsSPLTSPRK ??PARMP1OutputsCHOSSPRKH??PARMP1MethodWARPSPRK??PARMP1hDirection1The angle to displace the terrain at. 0 is NorthP1??StrengthThe amount of distortionP1CenteredKCentering makes all displacements occur from the middle of the heightfieldP1Edge HandlingLFor unknown pixels on the edge, we can synthesize them from one of two waysRepeat edge valuesMirror interior valuesSPLTSPRK??PARMP1OutputsGRADSPRK??PARMP1hDirection&The angle of the gradient. 0 is NorthP1?BWidththThe width of the gradient areaWARPSPRKe??PARMP1hDirection1The angle to displace the terrain at. 0 is NorthP1??StrengthThe amount of distortionP1CenteredKCentering makes all displacements occur from the middle of the heightfieldP1Edge HandlingLFor unknown pixels on the edge, we can synthesize them from one of two waysRepeat edge valuesMirror interior valuesWARPSPRK6e??PARMP1hDirection1The angle to displace the terrain at. 0 is NorthP1??StrengthThe amount of distortionP1CenteredKCentering makes all displacements occur from the middle of the heightfieldP1Edge HandlingLFor unknown pixels on the edge, we can synthesize them from one of two waysRepeat edge valuesMirror interior valuesWARPSPRKe??PARMP1hDirection1The angle to displace the terrain at. 0 is NorthP1??StrengthThe amount of distortionP1CenteredKCentering makes all displacements occur from the middle of the heightfieldP1Edge HandlingLFor unknown pixels on the edge, we can synthesize them from one of two waysRepeat edge valuesMirror interior valuesWARPSPRK)??PARMP1hDirection1The angle to displace the terrain at. 0 is NorthP1??StrengthThe amount of distortionP1CenteredKCentering makes all displacements occur from the middle of the heightfieldP1Edge HandlingLFor unknown pixels on the edge, we can synthesize them from one of two waysRepeat edge valuesMirror interior valuesWARPSPRK6)??PARMP1ZhDirection1The angle to displace the terrain at. 0 is NorthP1??StrengthThe amount of distortionP1CenteredKCentering makes all displacements occur from the middle of the heightfieldP1Edge HandlingLFor unknown pixels on the edge, we can synthesize them from one of two waysRepeat edge valuesMirror interior valuesSPLTSPRKy??PARMP1OutputsCHOSSPRKH??PARMP1MethodWARPSPRK)??PARMP1hDirection1The angle to displace the terrain at. 0 is NorthP1??StrengthThe amount of distortionP1CenteredKCentering makes all displacements occur from the middle of the heightfieldP1Edge HandlingLFor unknown pixels on the edge, we can synthesize them from one of two waysRepeat edge valuesMirror interior valuesWARPSPRK??PARMP1ZhDirection1The angle to displace the terrain at. 0 is NorthP1??StrengthThe amount of distortionP1CenteredKCentering makes all displacements occur from the middle of the heightfieldP1Edge HandlingLFor unknown pixels on the edge, we can synthesize them from one of two waysRepeat edge valuesMirror interior valuesWARPSPRK6??PARMP1hDirection1The angle to displace the terrain at. 0 is NorthP1??StrengthThe amount of distortionP1CenteredKCentering makes all displacements occur from the middle of the heightfieldP1Edge HandlingLFor unknown pixels on the edge, we can synthesize them from one of two waysRepeat edge valuesMirror interior valuesWARPSPRK??PARMP1ZhDirection1The angle to displace the terrain at. 0 is NorthP1??StrengthThe amount of distortionP1CenteredKCentering makes all displacements occur from the middle of the heightfieldP1Edge HandlingLFor unknown pixels on the edge, we can synthesize them from one of two waysRepeat edge valuesMirror interior valuesU_MCSPRK??PARMP1Number of Inputs1Determines how many input ports should there be.P1Input Choice<Selects which input port should be passed on to the output.MSWCSPRKC??PARMP1Number of Outputs2Determines how many output ports should there be.P1Output Choice9Selects which output port should recieve the input data.GRADSPRK??PARMP1hDirection&The angle of the gradient. 0 is NorthP1?BWidthThe width of the gradient areaHSELSPRK6??PARMP1>?MinimumP1@??MaximumP1?FalloffP1Falloff typeSPLTSPRK??PARMP1OutputsSSPLSPRK??PARMP1Outputs                  SPRKRotation??PARMP1Choice    "Choose which rotation you want...Rotate 90 LeftRotate 90 Right