WMDEVICEMACRSPRWorld ? B*MACIDisplacement mapSPRKsDunes InAPlPARMMACOPrimary OutputrVASPRK6 Dunes Out PARMMACPNumber of DunesDirectionClampDistorsion strengthDistorsion directionSPRKXDunes ParamsPARMGRADSPRKEPARMP1ThZDirectionBandsP1Constrain to Unit CircleRAMPSPRKAPARMP1Type of Rampj==Gĸ=q==Standard RampLinear RampP1??AFrequency=<=<==B=d=P1?Keep full height=W.=ۮ=ȇ=WARPSPRKmMPARMP1hZDirectionP1>?StrengthP1CenteredP1Edge HandlingRepeat edge valuesMirror interior valuesBPRLSPRKd]J>T9HPARM P1StyleedP1E!BAE@ScalehT9H9HP1? #<@? PersistenceP1Octavesctioa`  P1?@ Gain(DirehP1@?? Offseth9HhhP1 Seedi$i,i4iP1 BCHeightliatid |iP1??Distortion Amounti10.8iP1?Distortion EnablejP1hZDistortion DirectionjdjP1StabilizeUnTaj ClojRequRAMPSPRKWCentered0UPARMP1Type of RampUUStandard RampLinear RampP1A?AFrequencyionBandsP1?Keep full heightUnit CircleCLMPSPRKeightPARMP1>?Range1iJFor HelpP12?Range2TS\SdSoP1TypeS@VSrS SP1NormalizeSDireSPULLSPRKdSTSSPARMSSPLSPRKIVva.zip"CLASSPATH="C:\PPARMP1OutputsINDOPINDOS_ARSPRKlippingPARMP1=?Current ValueP1 >?AmountP1OperationAdd to valueSubtract from valueMultiply with valueP1ClippingRolloverClip          Fil & RhalphwCreates dunes. Use displacement map like Hybrid multifractal or Experimental, with low persistence for best results...SPRKDuneso0$o,oPARMP1?Number of Dunes2?P1p>?DirectionP1>?ClampP1>?Distorsion strengthPP1 >?Distorsion direction