WMDEVICEMACRSPRWorld 5?B*MACIPrimary InputSPRKKMO-DISPLOSION InPARMMACOPrimary Output_ASPRKpMO-DISPLOSION OutPARMMACP soft terrace stepsdisplace directiondisplace strengthaverage Aaverage BNORM/FXerosion strengtherosion durationerosion river strengtherosion river shaperiver iterationsSPRKVMO-DISPLOSION ParamsPARMSPLTSPRK=V =P1>PARMP1Outputsp"  S_IN, SPLTSPRKvSMO-DISPLOSIONPARMP1OutputsSPLTSPRKtORM/FXPARMP1OutputsWARPSPRK/PARMP1hZDirectionP1>?StrengthP1CenteredP1Edge HandlingRepeat edge valuesMirror interior valuesIVRTSPRK%PARMTRCESPRK#SP1PARMP1MethodP1NumberP1> #?StrengthP1CenteredP1Edge HandlingRepeat edge valuesMirror interior valuesWARPSPRK1PARMP1hZDirectionP1>?StrengthP1CenteredP1Edge HandlingRepeat edge valuesMirror interior valuesIVRTSPRK PARMIVRTSPRKPARMCOMBSPRK.TSPRK_?N`?PARMP1MethodP12dStrengthCOMBSPRKs2dPARMP1MethodP12dStrengthCOMBSPRK5[NORM/FXP1 PARMP1MethodP1ddStrengthERODSPRKIIVRTSPRK|PARMP1Filter TypeP1MethodP1AmountenceP1??HardnessP1 River IterationsP1=>River StrengthP1=FlattenP1>L<?River CarveIVRTSPRKKwPARMSSPLSPRKS1D-DIRECTIONPARMP1OutputsValueSSPLSPRK0D-STRENGTHPARMP1OutputsValueIVRTSPRKZӘP  p  PARM                    morbidorbits (jeff brown)CWorks well with perlins with a persistence of 3.44. This macro is fairly mem-hungry so you may not be able to use it for 4096 unless you have alot of time and memory to spare. Lots of sliders provided - don't change too many at once or it may get messy - try changing the input terrain instead, or clicking randomize.SPRKfMO-DISPLOSIONPARM P1>?soft terrace steps>> >P1$??displace direction?>?P1>?displace strength0?S?W?TP1??average A>?Ц#?.^"?C?'0;?P1??average B>+?H@?P9?8 ?@?P1??NORM/FXQA>J>}>;>~A>>P1??erosion strengtho>r>Gh>@>P1 >?erosion duration>_P>[I>#W>P1>?erosion river strength>>"?P1>?erosion river shapet?A?JzH?P1p>?river iterationso??X>uG>