WMDEVICEMACRSPRWorld ``>BXD@5@MACISPRKQXMacro jc 01_1 InPARMMACONew PortSHк&CSPRKu%Macro jc 01_1 OutPARMMACPSPRKNMacro jc 01_1 ParamsPARMMACHJcruzUtilizing the tuto of SiSaSu about macro, fase 1, I made this that I trie create a possible interesting terrain. I utilize too the macro of "Move Anithing" Stephen Schmitt. Thanks SiSaSu for awake my interest about this. I'm sorry for my poor Enghish, SPRKOMacro jc 01_1 HelpPARMBPRLSPRK4PARM P1StyleP1֬BAEScaleP1? #<@?PersistenceP1OctavesP1@@GainP10??OffsetP10SeedP1 BCHeightP1??Distortion AmountP1Distortion EnableP1hDistortion DirectionP1StabilizeCGRDSPRK4PARMP1i??Radius,How large an area the gradient should coverP1Type!The type of radial gradient usedSphericalGaussianDiamondSquareConeP1?NormalizeNNormalizing ensures the greatest height is always the maximum height possibleCELLSPRK3PARM P1CAEScale-The scale of the Voronoi noise in the world.P1 StyleYEach style is a unique combination of noises that give a different aspect to the output.F1F2F3F4F2 - F1F3 - F2F3 - F1F4 - F3F4 - F2F4 - F1F1 CellsF2 CellsF3 CellsF4 CellsP1Distance FunctionGHow distances are measured; allows for different looks of the terrain.EuclideanManhattanAlternate #1Alternate #2P1@ShapeBOffset the noise effect. The only effect is to shift the pattern.P1Distortion Enable+Enable the distortion input of this deviceP1??Distortion AmountDThe strength of distortion, determines how far the input is shiftedP1shDistortion Direction)The direction to distort the coordinatesP1uDRandom Seed'Determines the features of the terrainP1RandomizeRandomize the seed valueMACRSPRWorld ``>BXD@5@MACIPrimary Inputں&CSPRK@Move Anything InPARMMACOPrimary Outputں&CSPRKMove Anything OutPARMMACPSPRK/Move Anything Params inPARMMACHStephen Schmitt2A way to pan around features on any heightfield. SPRK04qP1PARMCHGTSPRK!PARMP1??HeightationWARPSPRKPARMP1hDirectionP1-2>?StrengthP1CenteredP1Edge HandlingRepeat edge valuesMirror interior valuesSPRK4Move AnythingRescalePARMP1??Directioni<) <,cR|8;7: *9P1??Distance|cEQUASPRK8PARMP1??EqualizationControls the degree of equalization. Full equalization means that each height value will be equally represented in the terrain.P1L'Capture sampleP1L'Release sampleMTRNSPRKLPARMP1?CanyonizeW}P1m[??GlaciateSoP1?Cubic Midlands6AP1!??Midland PlateautP1?SmoothStrength|{P1?Smooth HV:P1Intensitye+CLMPSPRK%PARMP1!<?Range1zehaP1v]W??Range2eP1Type Midlands2-P1NormalizeateauNBERD2SPRKPARM P1AmountP1=s>?HardnessP1?Filter StrengthP1MethodP1^SeedP1=>River DepthP12 C=@?River BiasP1Multiscale EnableP15M>?Multiscale BiasP1Multiscale SynthesisS_GNSPRK"PARMP1+<?Valuet ValueThe scalar value to generate.S_CPSPRKPARMP1+<?Current Value0The current value that this device is producingP1)">?Max Range)The maximum value to allow in the outputP1+<?Min Range)The minimum value to allow in the outputP1Type=Specify how to clamp the input value to the specified range.RescaleClipS_ARSPRK#PARMP1._??Current Value0The current value that this device is producingP1%I??Amount2The scalar value to combine with the input value.P1Operation6Specify the operation to perform on the input scalar.Add to valueSubtract from valueMultiply with valueP1Clipping9Specify how to handle values that leave the [0,1] range.RolloverClip                              SPRKx)Macro jc 01_1PARMP1*??Radial - move direction??P1-2>?Radial - move distance???P1??Equalization?????P1?S Transf - Canonize???P1m[??S Transf - Glaciate???P1i??Radial grad - Radius???P1Radial grad - Type????P1!<?Clamp - From?????P1v]W??Clamp - To??????P1%I??Erosion - Randon seed???P11 =?Erosion Base duration???P1=s>?Rock Hardness?????P1?Filter strength????P1Method ( Int 0 or 1)???P1{??River Depth?????P1!=?Post channelling erosio??P1Geological Enhancement???P15M>?Erosive power?????P1Recons. type (Int 0 or ??